Category Archives: 1960s

CULT TV BLOGGING: Thriller: "The Hungry Glass"

Today’s post combines two of my favorite things in the world: 1960s TV horror anthologies…and William Shatner.

Adding to my pleasure, this first-season segment of Thriller, “The Hungry Glass,” is based on a short story by none other than Robert Bloch, the author who first introduced audiences to Norman Bates.

Like “Pigeons from Hell,” “The Hungry Glass” is a kind of regional-based horror story of the supernatural variety. Only here we’ve left behind the Deep South for a chilly “New England autumn” and a sleepy seaside community. It is in this setting that photographer Gil Thrasher (Shatner) and his wife, Marsha (Joanna Heyes), purchase the Bellman house…an old mansion strangely devoid of mirrors.

The Thrashers are upset to learn from locals that their new real estate purchase is not only the site of a fatal accident, but it may actually be haunted. It seems that the woman who once owned the home in the 1860s, Laura Bellman was so vain — so obsessed with her own beauty — that when she died, her spirit moved into any and every object that would cast a reflection, whether a mirror or a window. The Thrasher’s real estate agent, Adam (Gilligan Island’s Russell Johnson) attempts to assuage the couples’ fears, but soon Marsha finds a locked door in the attic. Inside, in the dark, is a room of more than-a-dozen mirrors. Laura is watching…

Almost immediately upon moving into their new home, Marsha and Gil are startled by images of Laura,’s ghost, the woman in the mirror…beckoning to them. She is trying to “break through,” to “reach you” and there is no doubt that she is murderous.

The terror builds and builds in “The Hungry Glass” until the malevolent ghost (another old crone…) pulls unlucky Marsha into the looking glass with her, leaving her husband to destroy the mirror. Before the episode ends, there’s another shocking death too…

Like “Pigeons from Hell,” this Thriller episode features some remarkable visual compositions. As the show commences, we get a view of the vain homeowner, Laura — a beautiful woman. Or rather a view of her reflection, for she is seen only through a row of mirrors mounted on the wall. We move with Laura as she dances and plays to the looking-glass, and our vision of this character hops from mirror to mirror as she whirls and spins. In each mirror, we ponder, exists a universe unto itself. Then, when Laura is forced by circumstances to open the front door, we see the real Laura for the first time: an elderly hag who looks like she’s already been embalmed, in the words of the teleplay.

We also get a great Shatner-ian performance here. In fact, Shatner plays the same type of character he has played in other contemporary genre anthologies: vulnerable but strong. For some reason, his “horror” characters always have feet of clay, and Gil Thrasher is no exception. In Twilight Zone’s “Nick of Time,” Shatner’s newlywed character became paralyzed because of his superstitious nature. In “Nightmare at 20,000 Feet,” Shatner was (again) a married man with a problem: he had just suffered a nervous breakdown so no one believed him when he claimed to have seen a gremlin on the wing of a plane in flight. If you think of Shatner’s bomb de-fuser in One Step Beyond’s “The Promise” and also his imperiled astronaut in The Outer Limits’ “Cold Hand, Warm Heart,” you see the same combination of vulnerability and strength showcased.

“The Hungry Glass” is exactly the same. Here, Gil is a Korean War veteran who experienced hallucinations and also “the shakes” after his tour of duty ended. Now, when he begins to experience hallucinations again in the Bellman House, Gil’s wife is doubtful about his sanity. And as the episode builds to its inevitable climax, Shatner’s character gets closer and closer to the edge and, finally, goes over it in most dramatic fashion. As the lead, Shatner is saddled with a lot of exposition in “The Hungry Glass,” but he’s marvelous in such scenes because it’s clear his character — while delivering words about Laura’s after-life — has become a shattered basket case. Shatner gets a faraway look in his eyes as he recounts Laura’s final disposition, and it’s clear he’s lost his grip on reality.

And yes, Shatner does get to scream in “The Hungry Glass.” So in his horror anthologies, I think he’s three for four in that category.

“The Hungry Glass” is also filled with ironic commentary about mirrors. “Mirrors never lie,” “mirrors bring a house to life,” “Every time you look in a mirror, you see death,” etc., and Boris Karloff’s ghoulish introduction gets in on the fun too. He notes to the audience that it should “make sure that your television casts no reflection…” It really is enough to give you a chill.

Douglas Heyes directed several classic, timeless Twilight Zone episodes including “The Howling Man,” “The Invaders” and “Eye of the Beholder.” Thriller’s “The Hungry Glass” is right up there with the best of those in terms of presentation and impact. A pervasive sense of evil hangs over the Bellman House, influencing everything. Those who survive the night bid a hasty exit from the haunted mansion, never to return But as a viewer, this is one haunted house you’ll definitely want to re-visit.

CULT TV FLASHBACK # 105: Thriller (1961): "Pigeons from Hell"

It’s always of interest to me the manner in which some TV series grow immortal and increasingly popular over the span of decades (like The Twilight Zone or The Outer Limits), whereas other program of equally high quality seem — for the most part — to wither on the vine, disappearing from mainstream pop-culture awareness after just a single generation, much like the brilliant One Step Beyond (1959-1961) or the macabre subject of today’s cult TV flashback, Thriller.

Thriller ran for two glorious seasons on NBC, from 1960 to 1962. The episode roster came to include sixty-seven hour-long installments, all lensed in stark black-and-white. Horror icon Boris Karloff served as the series host, and Hubbell Robinson produced. Some episodes boasted scores by a young Jerry Goldsmith. In its early days, Thriller alternated between “thrilling” crime adventures and out-and-out horror stories, but before long, the series moved deeper into the horror genre, and offered a number of memorable tales in that venue.

Perhaps the most famous of these efforts was “Pigeons from Hell,” written by John Knuebuhl and adapted from Robert E. Howard’s 1938 short story that was first published in Weird Tales (and recently adapted again as a Dark Horse comic-book in 2008). Shot by golden-TV age cameraman extraordinaire Lionel Lindon (1905 -1971), the episode was directed by One Step Beyond’s John Newland, and it first aired in prime time on June 6, 1961.

“Pigeons from Hell” is a dedicated Southern Gothic, a horror sub-genre that excavates the “cultural character” of the American South, features frequent grotesqueries and evidences an atmosphere of pure, creeping, unadulterated dread.

The televised tale begins as two likable young brothers, Tim (Brandon De Wilde) and John Branner (David Whorf) take an unexpected detour on their road trip through the Deep South. They come upon an abandoned Plantation, the Blassenville Estate, as night falls. The introductory shot of this Estate is rather masterfully vetted: the camera pivots from the thick woods suddenly; to a veil of hanging Spanish moss that juts down into frame. Beyond, the dilapidated Southern castle stands in the distance. Half occluded. Half in another world.

The two brothers spend the night in the house, and Karloff’s opening narration (from a misty swamp…) informs us that this is a bad idea. That “spirits of the dead” have come back to “guard their ancestral home” from these northern invaders. Then it’s back to the story as Tim and John sleep downstairs, by a roaring fire. John is awakened in the night by the odd sound of cooing pigeons…which have mysteriously congregated around the house — on the porch and veranda. At first, the cooing of these birds is kind of comforting, but then it belies a certain madness, and the perpetual noise grows menacing and unsettling…like the sound of blood coming to a boil.

In the middle of the night, John is drawn upstairs (across a winding, damaged staircase of grand proportions) by the call of a female voice. This disembodied voice sings to him. He disappears into an upstairs room and we hear a blood-curdling scream (but don’t see what occurs). Tim rushes to his aide, only to find John — his head split open and bloodied– now an axe-wielding zombie.

Tim flees the Blassenville house and returns later that night with Sheriff Buckner (Crahan Denton), a no-nonsense law-enforcement official. They explore the darkened house together — finding a bloody staircase first and then heading upstairs…into the dark.

It is here that “Pigeons from Hell” grows incredibly creepy. On every instance in which Sheriff Buckner enters a certain room…his lantern goes out. It works just fine downstairs. It operates perfectly on the staircase and in the upper hallway. But when he and Tim enter that room…it is mysteriously and permanently snuffed out. Something inside waits for them, and these scenes are absolutely shiver-provoking.

Soon, Tim and the Sheriff discover the diary of the house’s last known resident, Elizabeth Blassenville. Over fifty years ago, she wrote of a time when the Plantation had turned to “weeds” and something evil prowled outside her house. By night, she would hear a strange rfumbling at the door…

The resolution to this mystery involves the last known plantation worker, a slave named Jacob Blount (Ken Renard). In terrified fashion, he reveals to Tim and the Sheriff a story of “zuvembies” – inhuman women who “live forever.” For them “time means nothing.” And in the great tradition of the Southern Gothic, the resolution of the Blassenville story involves the family tree, and a heretofore unknown, half-sister to the Blassenvilles, the African-American Eulilee.

The last several moments of “Pigeons from Hell” are filled with authentic, throat-tightening terror, as the voice of the ancient siren beckons Timothy upstairs…to the dark room. And then, out of the darkness (in a lovely shot transitioning from blurry to crystal clear), a murderous old crone — with hatchet — appears. Following that sequence, we get a good look at what has become of the Blassenville sisters.

Thriller in general, and “Pigeons from Hell” specifically, were lauded by Stephen King in his book on horror, Danse Macabre (1981) and for good reason. Under Newland’s expert direction (by this point he had directed over ninety-episodes of One Step Beyond…), the episode never lags, and the creepy atmosphere is so thick it is almost tangible. There’s a lovely push-in on a painting of Elizabeth at one point, cob-webs framing and surrounding her very alive-looking face. The image suggests her entrapment, and indeed that’s the crux of the story. Another terrific and evocative shot climaxes this long night of Southern terror: the old crone — in the background of the shot –– is silhouetted by a powerful ring of light, just as she is about to launch her final bloody attack.

The feeling underlying this Southern Gothic is one of trespass: John and Tim step into a world they know nothing about, and are punished for the transgression. More than trespass even, the story involves a family legacy of hatred, racism and revenge that stretches from beyond the grave and chokes those still in the mortal coil. The old Lady “monster” in this episode is a sight to behold, and this sinister old crone represents the long history of secrets stretching into the present. Like the Old South herself, this Evil never forgets the past.

In the days and weeks ahead, I’ll be blogging further episodes of Thriller, in part because I feel it deserves some renewed attention (and isn’t available officially on DVD), and in part because it’s so damned good. But for today, it’s enough to remember (with a chill…), the series’ finest installment, “Pigeons from Hell.” John Newland was a damned good director of horror (he also helmed the amazing TV-movie Don’t Be Afraid of the Dark starring Kim Darby and several episodes of Night Gallery). I admire the way Newland selected his shots here: not just because they were scary, per se, but because they were scary in a way that explicitly reflected the episodes’ narrative content. “Pigeons from Hell” is Newland at his best too, and that just makes the episode all the more effective.

CULT MOVIE REVIEW: Conquest of the Planet of the Apes (1972)

The fourth film in the Planet of the Apes motion picture cycle is also the most overtly violent and controversial entry you’ll discover in the classic, five-strong franchise.

Schaffner’s original Planet of the Apes (1968) offered an anti-nuke, pro-peace message to top them all with that trademark, shocking Statue of Liberty climax. The fallen, rusted Lady Liberty was a tragic visual reminder that man had ruined himself and his posterity over clashing fleeting political ideologies (CCCP vs. U.S.A.). “God damn you all to Hell!”

Even Beneath The Planet of the Apes (1970) — the sophomore series entry which ended in the Earth’s final obliteration — was anti-violence in thematic thrust. The first sequel gazed at the polarization between races — in this case simian and mutant races — and suggested that if we didn’t all learn to “get along,” our world would become but a burned-out, lifeless cinder. Dark? Indeed. But encouraging of violence….certainly not. The film even featured the equivalent of college-age, Vietnam War Era, pro-peace protesters. Only in this topsy-turvy world, they were intellectual chimpanzees…

By contrast, Conquest of the Planet of the Apes — written by Paul Dehn (and based on characters by Pierre Boulle) — is dramatically different in both tone and theme from these cinematic predecessors.
The best of the four sequels to Planet of the Apes — and a great science fiction film even as a stand-alone venture — director J. Lee Thompsons’ film suggests — in unblinking, brutal terms — that in the case of subjugation, oppression, slavery and injustice, violent revolution is the only solution to rectify the problem. In the words of the film, despotic masters won’t be kind until they are “forced” to be kind. To force kindness, your people have to be free. To have freedom…you must possess power.
This notion of violent revolution as panacea to matters of social inequality didn’t just arise from the ether. Like all great works of art, Conquest of the Planet of the Apes, released in 1972, strongly reflects the time period during which it was produced. And from 1965 through the early 1970s, the United States suffered a number of debilitating, disturbing and violent race riots in many of its most populous urban areas. Angry African-Americans took up arms, looted merchants, and destroyed property in an attempt to express their grievances with the social injustice they witnessed and endured.

The Watts Riots occurred in Los Angeles in the year 1965, and 4,000 rioters were arrested by the police. 34 rioters were killed, and over 1,000 were injured. A political commission convened after the riot judged that the outbreak of violence had been caused by the following conditions: racial inequality in Los Angeles, a high jobless rate, bad schools, heavy-handed police tactics, and pervasive job and housing discrimination.
The LAPD chief at the time of the lawlessness didn’t exactly help calm things down either. He referred to the rioters as “monkeys in the zoo,” according to Social Problems, 1968, pages 322-341. As silly as that may sound, that very description — of rioters as monkeys — is literally translated in Conquest of the Planet of the Apes.

The Watts Riots did not represent an isolated incident, either. There was also the Washington D.C. Riot of 1968, the Baltimore Riot of the same year, and the Chicago Riot too. And — perhaps most dramatically — there was the so-called “Detroit Rebellion” of 1967 which lasted for five days (during a hot July) and saw 7,200 arrests, 40 million dollars worth of property damage, and over 2,000 buildings burned to the ground. The root causes of this violent spree were — again after the fact — deemed the same as those that had been observed in Watts. Unemployment by blacks doubled that of whites (15.9% to 8%) in Detroit; the community had little access to adequate medical facilities; there was distinct “spatial segregation” in the city; and 134,000 jobs had been lost over the previous decade-and-a-half.

In toto, half-a-million African-Americans were involved in the various race riots of the late 1960s. To contextualize that sum total, this number is equivalent to the number of American soldiers serving in the War in Vietnam. (Planet of the Apes as American Myth, Eric Greene, 1998, page 79). This huge figure alone should put truth to the lie that the riots were but isolated incidents, or somehow just involved career criminals. Clearly, this was a social movement, not a crime spree.
From this turbulent era of violence, riot and protest was formulated Conquest of the Planet of the Apes, a sci-fi film which projects an ape slave uprising in technological North America in the far-flung future year of 1991. As also suggested by author Greene, the film’s text is actually “key for re-reading the Watts Riots as a justifiable reaction to intolerable oppression, rather than just an outbreak of lawless abandon.” (Planet of the Apes as American Myth, Eric Greene, 1998, page 16). In Dehn’s script, the rebelling apes are even specifically referred to as “rioters.”

Shot entirely on the futuristic-looking campus of the University of California at Irvine, Conquest of the Planet of the Apes is set in “the future,” in an America that has transformed itself into a rigid, fascist state. Nightly curfews are enforced rigorously. Heavily-armed police officers patrol the streets. American citizens are subjected to torture by the State (via a device called an authenticator) without any respect to due process of law. Announcements to citizens by the “Watch Commander” play regularly in the background on the heaivily-guarded city streets…the ubiquitous voice of Big Brother. Labor demonstrations and gatherings are ruthlessly put down by military police.

Because all dogs and cats have died (killed by a space plague in 1985), apes have replaced these beloved animals. First as beloved pets but now as slaves.

These slave apes are “conditioned” to obey human masters, and are punished via “conditioning” when they fail in their tasks or simply don’t perform fast enough.

A populist human movement resists the enslavement of apes…because the simians are (involuntarily) taking away their jobs. GO HUMAN, NOT APE, reads one placard. SLAVES ARE SCABS reads another. UNFAIR TO WAITERS screams one more We saw signs and isceral protests like this in District 9 (2009) this summer too: a nativist fear that ethnic “newcomers” are here to steal jobs, depress wages and tax our already overburdened system.

In Conquest of the Planet of the Ape’s dynamite, extended opening sequence — shot entirely in the shadow of 1970s “futurism” architecture — the viewer is introduced to the rules and locales of this cold, fascist world. Apes are trained en mass in the public square, running a gauntlet of tasks at the bidding of armed, uniformed masters. They are constantly instructed and disciplined in cruel terms. “Go!” “No!” “Do!” It is the ape’s job to serve, but not to question. The slaves are also forced to breed, but not allowed to maintain families.

In keeping with the overarching metaphor of the race riots in America, Conquest of the Planet of the Apes further contextualizes the apes’ 1991 slavery in terms of the historical African-American experience in our country.

We see, for instance, a racially-charged image of prejudice: a slave ape obediently shining his master’s shoes (a shoeshine boy!). We also see apes transported from their native habitats (Borneo) against their will to serve in the United States, via ships. Again, this is an echo of Ghana’s “Gate of No Return,” and the involuntary journey of many slaves from Africa to our shores…as prisoners.

Conquest of the Planet of the Apes even depicts slave apes in neck shackles, and auctioned off in a public square to the highest human bidder. If you’ve ever toured the Old Slave Mart in Charleston, SC, you’ll recall that such auctions are not fiction; and that Conquest of the Planet of the Apes does not exaggerate the plight or treatment of slaves in our history.

Conquest of the Planet of the Ape’s screenplay draws specific parallels to the African-American experience, not merely with these resonant images, but also in the presentation of an African-American character named MacDonald (Hari Rhodes) who serves as the aide to Governor Breck.

McDonald is sympathetic to the ape cause and the ape leader, Caesar (Roddy McDowall) notes that McDonald “above all people,” should understand him. “Above all people” is an explicit verbal reminder of MacDonald’s racial identity and status as the descendant of a black slave.

Later, one of the oppressive aides in Governor Breck’s dictatorial regime notes that the compassionate McDonald must be an “ape lover.” Not to be excessive, but this is a variation of the ugly epithet “nigger lover.” Another aide replies caustically (about McDonald), “Don’t it figure?” Again, these are veiled, bigoted references to McDonald’s skin color and his heritage as a black man. Governor Breck even terms MacDonald a “bleeding heart,” equating him with the position of civil-rights-fighting “liberal” in this battle.

The villain of the piece, Governor Breck (Don Murray) finally informs ape leader Caesar why he hates apes, and his detailed explanation is one built on the backbone of racial hatred; a belief that the “other” (black man or ape…) is inferior to him. Breck calls Caesar “the savage who must be shackled in chains…You poison our guts. When we hate you, we’re hating the dark side of ourselves.”

Our question becomes: is Breck referring to the “dark side” of human nature (which certainly doesn’t seem to fit the kindly, innocent apes; especially those like Lisa…), or is the governor actually making another coded statement about skin color. “The dark side” might actually be interpreted to mean dark-skinned.

What remains rather audacious about Conquest of the Planet of the Apes is that most audiences — white, black, what-have-you — register the subjugated apes (and Caesar) as the unambiguous heroes of the piece; as the wronged party — even though it is the entire human race that stands to lose in any violent revolution.

Perhaps such reflexive identification with the underdog, with the exploited, speaks to the inherent goodness and fairness of the American people. Intellectually, we immediately reject racism and oppression, and so therefore easily sympathize with the put-upon, subjugated apes. Yet, ironically, that’s not at all what happened regarding the real life riots of the 1960s. Nixon’s “silent majority” found it easier to disregard the rioters as lawbreakers and opportunists than acknowledge them as fighters against injustice; fighters for equal rights in American cities of consdierable social disparity. Of course, a movie allows us to experience things that we don’t see or understand in real life. As viewers, we saw in Conquest torture, degradation, inequality and other moral sins. But how many of us went to Watts to live? Or Detroit?

At 88 minutes, Conquest of the Planet of the Apes is a short, fast and brutal film, but it is also one of the most effective and direct science-fiction movies of the era. Many of the visuals reinforce the pervasive theme of governmental subjugation.
I’m particularly fond of an artful shot that visually “entraps” Caesar and his kindly master, Armando (Ricardo Montalban) within the parted, uniformed legs of an armed soldier. The images tells us how the State surrounds and dominates the characters.

I also appreciate the manner in which the inspirational Caesar wordlessly transmits his message of total resistance (and then rebellion…) to his kindred ape slaves. Caesar simply appears on the scene (sometimes in close-up; sometimes in medium shot), and then there’s quick pand and zoom to a slave ape…and then the slave ape very actively rebels; dumping garbage, dropping books, even starting a fire. This brand of cause-and-effect shot is repeated again and again in the latter half of the movie, and it’s a perfect visual signifier for the notion that you can’t kill a powerful idea. Now, Caesar can’t literally be everywhere at once; but his message of freedom and liberty transmits at light speed across the slave population. The visual approach reveals how powerful, and widespread the idea of liberty can be in a population that lacks it.

The final sequence of Conquest of the Planet of the Apes depicts the specifics of the ape uprising. It is a clash between riot police (with shields, guns, and helmets) and armed, screeching, enraged apes. This extended, and very violent sequence diagrams “the slave’s right to punish his persecutor.” The sequence ends with mankind fallen, and Caesar assuming command, ironically, from the pulpit of the human civic center. Behind him — in the background of the frame — skyscrapers burn out of control. Again, given the context of the Detroit Rebellion or the Watts Riots, this image is meaningful. People watching the nightly news during those real-life conflagrations had also witnessed “the night of the fires” as Caesar called it, and wondered: would order be restored? Or was this the dawn of a new order? The order of the oppressed…

20th Century Fox apparently grew concerned that Conquest of the Planet of the Apes was too overtly a political film., and took steps to de-fang the social commentary it offered.

In the original, scripted ending, Caesar announced, basically, that Apes would now rule the world just as cruelly as man had ruled it. But a last minute bit of post-production editing changed the tenor of Caesar’s pronouncement. After his anger is released Caesar relents and notes that even the inhuman (the apes…) can prove “humane” in their domination over mankind. It’s a quick philosophical turnaround and doesn’t entirely work. In fact, your head may spin from the shift. But still, you can understand the compromise. The studio didn’t want Conquest of The Planet of the Apes — in the environment of race riots — to be interpreted as an incitement to real-life violence.

Still, Conquest of the Planet of the Apes ends on a haunting, unforgettable note. Flames consume the the futuristic city, and the planet of the apes is born. And as the end credits roll, the screeching of the victorious apes continues unabated. No closing music softens this shrill sound. The night of the fires continues into an unknown future…

So, is Conquest of the Planet of the Apes really pro-violence? Or is it simply pro-slave? In an interesting sense, the answer is undeniably affirmative: it is pro-violence. Thomas Jefferson once explained that “experience hath shewn, that even under the best forms (of government) those entrusted with power have, in time, and by slow operations, perverted it into tyranny.”

We see that tyranny clearly depicted here: the America of Conquest of the Planet of the Apes exists for the glorification for the rich and powerful at the expense of liberty and freedom for all. Breck’s administration is positively despotic (and he’s running for President!) And Thomas Jefferson’s prescribed cure for tyranny was not unlike Caesar’s in the film; the steadfast belief that “every generation needs a new revolution.”

So Conquest of the Planet of the Apes re-interprets the Watts Riots and other race violence of the 1960s as one possible and even legitimate response to entrenched racial inequality in America. Caesar tells Mr. McDonald that the only means left to him and his people (the apes) is, indeed, revolution. “We cannot be free until we have power. How else can we achieve it?”

MacDonald then insists that Caesar’s attempt at revolution is doomed to failure. “Perhaps, this time,” Caesar replies, indicating that this initial riot will not be the last attempt. This response further contextualizes the race riots in America: they exist not as separate, individual, isolated incidents of rampant lawlessness…but as organized, necessary steps along the pathway from slavery to freedom, to total equality.

I realize it is controversial to equate a science-fiction film about “apes” to the Black experience in American history, yet that’s precisely the comparison Conquest of the Planet of the Apes forges, as I hope the images in this post, and my contextual examples, reveal. The result is an incendiary, subversive and endlessly intelligent film; one that asks us to gaze at what Caesar calls a myth: “the ideas that human beings are kind.”

Like District 9 (2009), Conquest of The Planet of the Apes judges man by the way he treats those populations he controls or dominates. Namely the slaves, the minorities, the immigrants, or the ethnic “others.”

In both films, there’s an implied warning to entrenched power (one made much more overt in Conquest of the Planet of the Apes):

The tables can be turned. Or worse, over-turned…

CULT TV FLASHBACK #96: Mission: Impossible: "The Seal" (1967)

Although this Bruce Geller series is mostly devoid of character development (at least as it is understood in today’s television milieu), Mission: Impossible (1966-1973) nonetheless remains one of the most dynamically visual TV series ever created.

Not only that, but many episodes of the espionage classic are damn near perfectly-executed in terms of generating suspense and thrills.

One good example of this “perfection” is the second season episode, “The Seal,” which aired originally in 1967. IMF leader Jim Phelps (Peter Graves) is assigned another crazy mission by his unseen government superior. As usual, if he, or any of his IMF Team “are “caught or killed, the Secretary will disavow any knowledge of his action.”

The mission: arrogant American Industrialist J. Richard Taggart (Darren McGavin) has unscrupulously purchased the highly-prized “Jade Seal” statue, the mascot of the small but strategically-vital nation Kuala Rokat, on the Chinese/Indian border. This “priceless, 2000-year old statue” must be returned to the country, or the American government feels the small nation could be driven “into the communist camp.

With Cinnamon Carter (Barbara Bain), Barney Collier (Greg Morris), Willy Armitage (Peter Lupus), Rollin Hand (Martin Landau) and a cat named Rusty (!) as his partners in crime on this impossible mission, Jim sets out to recover the the Jade Seal from Taggart.

But it isn’t going to be easy.

The Jade Seal has been locked up in Taggart’s personal gallery, which is equipped with a “sonic alarm system,” not to mention a pressure-alarm system in the floor, calculated to be tripped at any weight over four ounces. And the doors leading to the gallery are electrified. 500 volts.

Negotiation is out of the picture, naturally. Taggart is a smarmy, self-important bastard. He arrogantly recounts the entire history of the Jade Seal. It was once owned by both Attila the Hun and Genghis Khan, and now Taggart likes that he’s in the same club at those hisotrical figures. He openly acknowledges that the item was probably stolen, but all that matters to him is that he purchased it legally. He even ignores pleas from the State Department that he return the Jade Seal. “It happens to belong to whoever happens to have it,” he says, calling the treasure “fair game.”

And then Taggart really lays down the gauntlet. “If someone can steal it from me, it’s theirs,” he tells Cinnamon, who is masquerading as a newswoman, Mrs. Burton. “If they can steal it from me…”

The remainder of the episode involves an absolutely-inspired, complex strategy to retrieve that statue. The plot involves disguises, magnets, drills, personal trickery (Rollin’s expertise; masquerading as an expert in comparative religions and a possible psychic…), and — of course — Rusty the Cat.

Rusty’s part of the operation is particularly hair-raising. The feline must traverse a narrow bridge — suspended from wall-to-wall in the gallery — then open the Jade Seal’s glass case. Finally, at Barney’s coaching, Rusty must fetch the item (in his mouth…) and bring it back to Jim and Barney.

This scene with the cute orange tabby cat playing fetch with a 2000-year old treasure — with life and limb in the balance for the IMF team — is truly something of a masterpiece of suspense. The cat pauses on the bridge. It drops the Seal at one point. Then it picks it up. We watch the cat navigate the narrow bridge in extreme close-up; each footfall a nail-biter. The progress of the cat is inter-cut with close-ups of Jim and Barney as they perspire. Profusely.

The cat causes other problems too. The whole mission almost goes awry when Rusty breaks out of Jim’s grasp and, unnoticed, makes a dash for the aquarium housing Taggart’s prized fish. The fish begin to get jittery at the cat’s proximity, and soon Taggart is paying attention to the fish, when his focus should be elsewhere if the con is to work. Cinnamon sweeps in, just in time…

“The Seal” finds Mission: Impossible in fine, unimpeachable form. The camera prowls, pans, tracks, zooms (and even acquires objects through the filter of the aquarium for a time…). Impressively, there’s a minimum of dialogue (and explanation) to accompany what’s happening on-screen. Instead, screenwriters William Reed Woodfield and Allan Balter, along with director Alexander Singer, trust the audience to keep up. Meanwhile, Lalo Schifrin’s score creates mood, and serves as a drum-line beat right into your pulse.

One impressive sequence — employing only extreme close-ups — reveals Cinnamon (face only…) utilizing non-verbal, physical gestures (extremely small gestures, actually…) to relate critical and specific information to Rollin in real-time, as he pretends to be psychic. She does so right under Taggart’s nose, and it’s masterful.

I also love the “tech” in Mission: Impossible. It’s all 1960s, space-race-style futurism. You know what I mean: computer punch cards and over-sized reel-to-reel computers. In fact, one computer in “The Seal” is so large that Barney and Rusty hide inside it for a while. But the focus on the technology — and also on good old-fashioned American know-how and ingenuity– recalls an age of optimism when we believed we could achieve anything, and more so, that we were the good guys.

“The Seal” features so many great moments, it’s tough to enunciate them all. Barbara Bain (who won three consecutive Emmy awards for her performances on Mission: Impossible) is absolutely terrific here, feigning innocence throughout the con, and then delivering a final, derisive facial expression that serves as the episode’s emotional punctuation. She delivers that metaphorical death blow to Taggart, saunters out a door (accompanied by Schifrin’s theme…) and if you don’t get goosebumps at the sight of this mission accomplished — in such style — you should go see a physician.

A boastful villain (courtesy of the charismatic McGavin), a brilliant “con,” some terrific camera-work; and at least two scenes of jaw-dropping suspense (particularly in regards to herding that damn cat…): These are the elements that make “The Seal” an impeccable installment of Mission: Impossible.

If you love a good caper, this is one TV show that will keep you literally on the edge of your seat for 50 minutes. Rather than self-destructing (like Jim’s instruction cassette), Mission: Impossible has survived for forty years by being damn ingenious.

Pop Art: Andre Norton/Ace Books Edition

RETRO TOY FLASHBACK # 86: A Strange Change Toy (Mattel; 1967)


When I was a little kid waaaay back in the 1970s, I loved to go visit my Granny and Grandpa’s house in Verona, New Jersey. In part this was so because when I was visiting I always got to play games with my beloved uncle Larry, and, well, he had some of the coolest toys you’ve ever seen.

One vintage toy from that era, in particular, leaps immediately to mind: Mattel’s A Strange Change Toy Featuring The Lost World.

This incredible “electrical toy” from 1967 is actually just a small oven — or heating chamber of sorts — though the box art colorfully describes the mechanism as a “mysterious strange change machine” that “changes time capsules” and offers you — a mad scientist — the opportunity to create “16 hidden wonders of the lost world” as they “appear and disappear into capsules over and over again.”

What this comes down to, essentially, is that with a pair of blue plastic tongs (included), you would insert small red, yellow and green “capsules” into the heating chamber, and as they heated up, the cubes would unfold (in glorious slow-motion…) into the ships of plastic monsters, dinosaurs and bugs.

The box also reads: “Discovered to date: Membrane Men, Fragments of Space Creatures… Crawlers… fliers… Skeletons of Human Types…. Mummies… Robots.” So as you can probably imagine, A Strange Change Toy was an awesome genre-style product, even if it was a little too easy to burn yourself on the strange change machine.

This great Mattel invention also came complete with a “compressor” on the red heating unit so you could crush the 16 hidden wonders back into their original cube forms and start all over again. The box implored kids to: CREATE ‘EM! CRUSH ‘EM! and CREATE ‘EM! AGAIN AND AGAIN In the STRANGE CHANGE MACHINE! And boy did we ever! This thing kept us occupied for hours, visit after visit.

Mattel’s “A Strange Change” Toy also came equipped with a 3-D Base for your plastic lost world creatures to inhabit, and a landscape map of the lost world that you could hang as background to the base. The instructions read: “The Green 3-D base is the lost world home for all the creatures. For more lost world strange change fun, play with your creatures on the colorful map of the lost world on the other side of this sheet!”

So, this is truly one of the weirdest and wildest toys of the late 1960s and I don’t think A Strange Change Toy could even be successfully marketed to kids today without consumer groups getting up in arms. I mean, don’t you just wonder how many electrical fires The Strange Change Toy must have started back in the disco decade?

Now if you’ll excuse me, I have some fantastic time capsule creepy-crawlies to create (and CRUSH!). While I’m away, go ahead and check out this vintage commercial for Mattel’s A Strange Change Toy (Featuring The Lost World…).

RETRO TOY FLASHBACK # 86: A Strange Change Toy (Mattel; 1967)


When I was a little kid waaaay back in the 1970s, I loved to go visit my Granny and Grandpa’s house in Verona, New Jersey. In part this was so because when I was visiting I always got to play games with my beloved uncle Larry, and, well, he had some of the coolest toys you’ve ever seen.

One vintage toy from that era, in particular, leaps immediately to mind: Mattel’s A Strange Change Toy Featuring The Lost World.

This incredible “electrical toy” from 1967 is actually just a small oven — or heating chamber of sorts — though the box art colorfully describes the mechanism as a “mysterious strange change machine” that “changes time capsules” and offers you — a mad scientist — the opportunity to create “16 hidden wonders of the lost world” as they “appear and disappear into capsules over and over again.”

What this comes down to, essentially, is that with a pair of blue plastic tongs (included), you would insert small red, yellow and green “capsules” into the heating chamber, and as they heated up, the cubes would unfold (in glorious slow-motion…) into the ships of plastic monsters, dinosaurs and bugs.

The box also reads: “Discovered to date: Membrane Men, Fragments of Space Creatures… Crawlers… fliers… Skeletons of Human Types…. Mummies… Robots.” So as you can probably imagine, A Strange Change Toy was an awesome genre-style product, even if it was a little too easy to burn yourself on the strange change machine.

This great Mattel invention also came complete with a “compressor” on the red heating unit so you could crush the 16 hidden wonders back into their original cube forms and start all over again. The box implored kids to: CREATE ‘EM! CRUSH ‘EM! and CREATE ‘EM! AGAIN AND AGAIN In the STRANGE CHANGE MACHINE! And boy did we ever! This thing kept us occupied for hours, visit after visit.

Mattel’s “A Strange Change” Toy also came equipped with a 3-D Base for your plastic lost world creatures to inhabit, and a landscape map of the lost world that you could hang as background to the base. The instructions read: “The Green 3-D base is the lost world home for all the creatures. For more lost world strange change fun, play with your creatures on the colorful map of the lost world on the other side of this sheet!”

So, this is truly one of the weirdest and wildest toys of the late 1960s and I don’t think A Strange Change Toy could even be successfully marketed to kids today without consumer groups getting up in arms. I mean, don’t you just wonder how many electrical fires The Strange Change Toy must have started back in the disco decade?

Now if you’ll excuse me, I have some fantastic time capsule creepy-crawlies to create (and CRUSH!). While I’m away, go ahead and check out this vintage commercial for Mattel’s A Strange Change Toy (Featuring The Lost World…).

Captain Nemo and The Underwater City (1969)

Captain Nemo and The Underwater City (1969)